We Might Be in a Virtual Simulation Fact
The simulation argument can be summarized as the idea that reality might be a virtual simulation (we might be “in the Matrix” / “in a video game”).
Virtual Reality is an artificial environment that can be interacted with in a seemingly real or physical way by a person using electronic equipment. The environment is typically computer-generated.
The simulation argument can be summarized as the idea that reality might be a virtual simulation (we might be “in the Matrix” / “in a video game”).
3D was invented in 1838, predating photographs. Stereoscopic cameras were popular in WWII, and many 3D images and videos remain intact today.
eSports can be considered “real sports” by definition, much in the same way chess or poker can be. There are many parallels between traditional athletic sports and eSports.
The Sensorama (1962) can be considered the first Virtual Reality device, it was a head-mounted display that played 3D film accompanied by sound, moving air, and aromas to create a virtual sensory environment.
Virtual Reality (VR) is an interactive virtual environment, Augmented Reality (AR) is a real-world environment “augmented” with virtual objects.
The term eSports describes competitive video gaming as a sport. eSports typically involve team-based gaming as a spectator sport with ranked matches.
Richard Garriott revolutionized video game RPGs by creating one of the first popular RPGs Ultima (1981), and one of the first MMORPGs Ultima Online (1997).
Nintendo’s Power Glove, released in October 1989, was the first mass marketed gesture-based gaming controller.
Neither Virtual Reality (VR), nor Augmented Reality (AR), nor the peripherals used (like the DataGlove or headsets) are new technologies.
Mixed Reality is a mix of Augmented Reality and Virtual Reality where physical and digital objects co-exist and interact in real time.
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